Week 6 · Saturday, Oct 10
Duke at Georgia Tech
FINAL · ESPN2 · Bobby Dodd Stadium
Pregame HX
Georgia Tech −3.5
59.3% to win
Vegas line
Duke −7.0
O/U 49.5
HX pick
Right
Line missed by
0.5 pts
Pregame HX is the board frozen when this game was stamped FINAL; later refits never change it. Run it on today's board · Week 6 accuracy
Box score
Team totals
| Stat | Duke | Georgia Tech |
|---|---|---|
| First downs | 28 | 21 |
| Total yards | 418 | 383 |
| Rushingcarries–yards | 35–159 | 27–165 |
| Yards per carry | 4.5 | 6.1 |
| Passingcomp/att, net yards | 26/42, 259 | 23/30, 218 |
| 3rd down | 10–17 | 4–10 |
| 4th down | 1–1 | 1–2 |
| TurnoversINT thrown + fumbles lost | 0 | 0 |
| Sacks (by defense) | 0 | 0 |
| Tackles for loss | 4 | 5 |
| Penaltiesnumber–yards | 6–71 | 11–110 |
| Time of possession | 35:26 | 24:34 |
Advanced
Offense, all plays
| Stat | Duke | Georgia Tech |
|---|---|---|
| EPA per playExpected points added per offensive play | 0.273 | 0.324 |
| Success ratePlays that gain enough yardage for the down and distance | 43.0% | 45.6% |
| ExplosivenessAverage EPA on successful plays | 1.39 | 1.44 |
| Rush EPA / play | 0.233 | 0.168 |
| Rush success | 38.2% | 37.0% |
| Pass EPA / play | 0.284 | 0.465 |
| Pass success | 42.9% | 53.3% |
| Standard-down success | 37.3% | 50.0% |
| Passing-down success | 53.6% | 30.8% |
| Line yards / carry | 3.20 | 2.40 |
| Stuff rateRuns stopped at or behind the line | 11.8% | 29.6% |
| Plays · drives | 79 · 10 | 57 · 10 |
Source: CollegeFootballData (CFBD): /games/teams box and /stats/game/advanced (all plays), games through 2026-11-12. Bold = the better side for that stat.